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Draw Me a River
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Devlog
0.5.0 — Русский язык / Now in Russian
September 28, 2026
by
yetanothermike
Draw Me a River now speaks Russian. Menus, hints, level names, the signs along the way, end cards, share texts and the level designer are all translated. The game picks the language from your browser...
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v0.4.4 — new home: draw-me-a-river.cutthecheese.games
September 27, 2026
by
yetanothermike
The game has a new address: draw-me-a-river.cutthecheese.games . You can keep playing right here on itch — this page now loads the game from there. Old run and level links keep working. One catch: y...
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v0.4.3 — The Delta is the finale
September 27, 2026
by
yetanothermike
The Delta is the finale. The bit-of-everything level moves to the very end as level 11, after Draw Me a River (now level 9) and Axe Alley (now level 10). Your best times, ghosts and share links still...
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v0.4.2 — Next level shows the right level
September 27, 2026
by
yetanothermike
Fixed: after pressing Next level on the finish screen, the header and the level picker kept showing the level you had just finished until you reloaded the page. They now switch to the new level straig...
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v0.4.1 — hardest levels last
September 27, 2026
by
yetanothermike
New level order. The two toughest puzzles — Draw Me a River and Axe Alley — now come last, as levels 10 and 11. The game opens on Rolling Hills and the difficulty climbs more evenly from there. Yo...
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v0.4.0 — share your levels
September 27, 2026
by
yetanothermike
Made a nasty level in the designer? Now you can send it to people. In the level designer , hit Share ↗ and you get a link (on a phone it opens the share sheet). In the game , pick your ✎ level and...
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v0.3.2 — axes go swish
September 27, 2026
by
yetanothermike
A little sound polish: Axes now swish — a short, sharp blade-through-the-air sound. Hammers keep their heavier whoosh. Axe Alley no longer sounds like a helicopter: when several axes swing past at o...
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v0.3.1 — footsteps, rolling and whirring
September 27, 2026
by
yetanothermike
Your creature now sounds like the way it moves — quietly, under the bonks and splashes: Legs patter as they land: a soft tap on the ground, a wooden tock on bridges and logs, a little tink on metal...
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v0.3.0 — it makes noises now
September 27, 2026
by
yetanothermike
Sound is in. Everything that happens to your creature now makes a (silly) noise, all synthesised right in your browser: Bonks and thuds when it takes a real knock, wooden knocks on planks, crates and...
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v0.2.2 — version number on screen
September 27, 2026
by
yetanothermike
A small one. The game and the level designer now show their version and build in the bottom-right corner (for example v0.2.2 · 2c6a1e5 ). If you report a bug, include it and I'll know exactly which b...
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v0.2.1 — 10 new levels, a level designer, ghosts, and vehicles that drive on any side
September 27, 2026
by
yetanothermike
Two updates since launch, both live now. 0.2.0 — ten new levels Levels 2–11. Rolling hills with pond jumps, a deep lake of floating logs, Axe Alley, hammer ledges, stompers, lifts, a boulder hill...
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