Draw Me a River
Draw a creature. An AI teaches it to move. Physics decides whether it gets across the river.
Draw anything in the box: legs, wheels, a blob, a stick figure. The game reads your drawing like a skeleton. Closed shapes become hollow bodies and heads, circles under a body become wheels, lines reaching down become legs with knees. Then an AI learns a gait for it in a few seconds, right in your browser (you watch it learn), and your drawing sets off on its own.
The trick: most drawings won't make it. Hollow shapes pop on cone tips, the bridge has a hole, and something spiky hangs low. Every failure tells you something. Find the creature that reaches the flag.
- Lines are solid sticks; closed shapes are hollow and pop
- Every run is real physics: teach it again for a different gait
- Par is one minute
Made with three.js and planck.js (Box2D).
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | yetanothermike |
| Genre | Puzzle |
| Tags | 2D, artificial-intelligence, creature, Drawing, Hand-drawn, Physics, Procedural Generation |
| Average session | A few minutes |
| AI Disclosure | AI Assisted, Code |
Development log
- 0.5.0 — Русский язык / Now in Russian4 days ago
- v0.4.4 — new home: draw-me-a-river.cutthecheese.games6 days ago
- v0.4.3 — The Delta is the finale6 days ago
- v0.4.2 — Next level shows the right level6 days ago
- v0.4.1 — hardest levels last6 days ago
- v0.4.0 — share your levels6 days ago
- v0.3.2 — axes go swish6 days ago
- v0.3.1 — footsteps, rolling and whirring6 days ago





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